Creative and detail-oriented 3D Artist with a comprehensive background in digital arts, thriving in fast-paced environments. A self-motivated and industrious professional who excels under pressure, consistently delivering projects on schedule. Adept at effective communication and collaboration across diverse teams to achieve business objectives. Highly skilled in crafting captivating content for video game production and other cutting-edge technologies while actively contributing to innovative initiatives.
Key Attributes:
• Prioritizes the success of the team over individual accomplishments.
• Driven by a creative initiative to take ownership of tasks, producing independently with or without guidance.
• Maintains a positive attitude and fosters a desire to see colleagues succeed and grow.
• Receives feedback and critique with humility, modesty, and respect.
• Self-driven to continuously learn, explore, and contribute proactively.
• Created visually stunning and immersive environments.
• Collaborated with cross-functional teams, including art directors, level designers, and other artists, to ensure a cohesive and compelling game world.
• Implemented environmental assets, and textures, to achieve the desired aesthetic and mood.
• Utilized industry-standard tools to model, texture, and optimize 3D assets.
• Collaborated with the art and design teams to maintain a consistent art style and meet project deadlines.
• Conducted research and stayed current on industry trends to integrate the latest techniques and technologies into the design process.
• Contributed to the optimization of assets to ensure optimal performance within the game engine.
• Creates 2D concepts and 3D environment models with rigs, textures and animations.
• Manages art and technical development.
• Consistently meet high standards pertaining to work quality, timeliness and contributing
creative ideas to game development.
• Designs graphics for icons, landing pages, user interfaces, environment, screenshots and
animations for games.
• Documents process, including updates during development and revision to existing
platforms.
• Shipped product and implemented assets into Unity which helped significantly speed up
the work for other artists.
• Created new workflows and documentation/tutorials of these workflows for in house artist.
• Developed artistic visual products while working within defined technical constraints.
• Collaborated with Technical Artists to create and improve tools and workflows.
• Designed visual models that met both aesthetic and technical criteria.
• Optimized existing assets, such as cleaning the model’s geometry, UVs or textures.
• Broke down procedures and requirements from engineers to create work for artist.
• Reviewed existing applications and games and identify improvement opportunities for user
experience.
• Created 3D models of props, textures and materials to meet design goals.
• Exported and optimized art assets for development.
• Created 2D art compositions for the game mockups to ensure the consistency of the game
screens.
• Recorded and tracked bugs through to final resolution.
• Created a library of materials using Substance Designer with use of parameters for
Substance painter.
• Responsible for managing all the assets, maintaining directories, developing to naming
conventions and adapting to different visual styles using various platforms.
• Generated high-quality renderings and animations for the proprietary navigation design.
• Work on 3D modeling, mapping, texturing, and lighting techniques to create visual
elements.
• Worked on multiple iterations, both independently and in collaboration with Art/Design
Leads.
• Worked closely with Engineers to ensure the UI functions correctly and is effectively using
available resources.
• Continually updated all required documentation and communicate changes to other
disciplines.
• Understand flow, composition, and design as they relate to the user’s experience..