Kahliek Clemmons
Kahliek Clemmons
3D Game Artist
San Jose California, United States

Summary

Creative and detail-oriented 3D Artist with a comprehensive background in digital arts, thriving in fast-paced environments. A self-motivated and industrious professional who excels under pressure, consistently delivering projects on schedule. Adept at effective communication and collaboration across diverse teams to achieve business objectives. Highly skilled in crafting captivating content for video game production and other cutting-edge technologies while actively contributing to innovative initiatives.

Key Attributes:

• Prioritizes the success of the team over individual accomplishments.
• Driven by a creative initiative to take ownership of tasks, producing independently with or without guidance.
• Maintains a positive attitude and fosters a desire to see colleagues succeed and grow.
• Receives feedback and critique with humility, modesty, and respect.
• Self-driven to continuously learn, explore, and contribute proactively.

Resume PDF

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Skills

High-poly ModelingLow-poly ModelingEnvironment ModelingProp ModelingLightingPBR TexturingWeapon ModelingHard Surface Modeling3ds maxUV MappingVehicle ModelingPython ScriptingTexturingmayaunreal 4

Software proficiency

Photoshop
Photoshop
Maya
Maya
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
xNormal
xNormal
Python
Python
Unreal Engine
Unreal Engine
Unity
Unity
3ds Max
3ds Max

Productions

    • Video Game
      XDefiant
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Ubisoft
    • Video Game
      Ark: Dinosaur Discovery
    • Year
      2022
    • Role
      Game Artist
    • Company
      Grove Street Games
    • Video Game
      ARK: Ultimate Survivor Edition
    • Year
      2022
    • Role
      Game Artist
    • Company
      Grove Street Games
    • Video Game
      Grand Theft Auto: The Trilogy – The Definitive Edition
    • Year
      2021
    • Role
      Game Artist
    • Company
      Grove Street Games

Experience

  • Environment Artist at Ubisoft
    July 2022 - Present

    • Created visually stunning and immersive environments.

    • Collaborated with cross-functional teams, including art directors, level designers, and other artists, to ensure a cohesive and compelling game world.

    • Implemented environmental assets, and textures, to achieve the desired aesthetic and mood.

    • Utilized industry-standard tools to model, texture, and optimize 3D assets.

    • Collaborated with the art and design teams to maintain a consistent art style and meet project deadlines.

    • Conducted research and stayed current on industry trends to integrate the latest techniques and technologies into the design process.

    • Contributed to the optimization of assets to ensure optimal performance within the game engine.

  • Game Artist at Grove Street Games
    Gainseville
    January 2020 - May 2023

    • Creates 2D concepts and 3D environment models with rigs, textures and animations.

    • Manages art and technical development.

    • Consistently meet high standards pertaining to work quality, timeliness and contributing

    creative ideas to game development.

    • Designs graphics for icons, landing pages, user interfaces, environment, screenshots and

    animations for games.

    • Documents process, including updates during development and revision to existing

    platforms.

  • 3D Game Artist & QA at SSE
    jacksonville, United States of America
    November 2018 - January 2020

    • Shipped product and implemented assets into Unity which helped significantly speed up

    the work for other artists.

    • Created new workflows and documentation/tutorials of these workflows for in house artist.

    • Developed artistic visual products while working within defined technical constraints.

    • Collaborated with Technical Artists to create and improve tools and workflows.

    • Designed visual models that met both aesthetic and technical criteria.

    • Optimized existing assets, such as cleaning the model’s geometry, UVs or textures.

    • Broke down procedures and requirements from engineers to create work for artist.

  • 3D Artist at Enviromental Tectonics Corporation
    winter park, United States of America
    March 2017 - November 2018

    • Reviewed existing applications and games and identify improvement opportunities for user

    experience.

    • Created 3D models of props, textures and materials to meet design goals.

    • Exported and optimized art assets for development.

    • Created 2D art compositions for the game mockups to ensure the consistency of the game

    screens.

    • Recorded and tracked bugs through to final resolution.

    • Created a library of materials using Substance Designer with use of parameters for

    Substance painter.

    • Responsible for managing all the assets, maintaining directories, developing to naming

    conventions and adapting to different visual styles using various platforms.

  • 3D Artist & QA at Apple
    San Jose, United States of America
    October 2014 - November 2015

    • Generated high-quality renderings and animations for the proprietary navigation design.

    • Work on 3D modeling, mapping, texturing, and lighting techniques to create visual

    elements.

    • Worked on multiple iterations, both independently and in collaboration with Art/Design

    Leads.

    • Worked closely with Engineers to ensure the UI functions correctly and is effectively using

    available resources.

    • Continually updated all required documentation and communicate changes to other

    disciplines.

    • Understand flow, composition, and design as they relate to the user’s experience..